Post by dmenace on Jun 8, 2010 8:49:01 GMT 7
MILSIM PHILS and SPECIAL FORCES SCHOOL SFR(A) SOCOM PA
Presents:
RECONDO
ANYTIME...ANYWHERE
An Airsoft Military Simulations at the School for our Elite fighting units- The Special Forces School at Fort Ramon Magsaysay, Palayan City, Nueva Ecija.
17-18 July 2010. 0700hrs onwards.
This will be a full FTX experience brought to you by Milsim Philippines in cooperation with the Special Forces School SFR(Airborne) PA SOCOM. Experience jungle warfare, CQB and MOUT at the kill house used by our elite forces! Long range recon night patrols. Secure Mt. Taklang Damulag and try to link up with local militia(Robin sage) SERE application, Jungle survival, riverine patrol? boat insertion?.....Hardcore:icon_exclaim:
Interested teams and individuals are advised to submit names in advance for security purposes. 2 valid IDs will be required. No walk in participants. Lonewolves and newbies are encouraged to partake of this rare opportunity. Resource people from the SF school will facilitate a mini training class for jungle survival and a tour of our SF school and its static display as an added activity.
500 PHP EVENT FEE
SUBJECT:MISSION ESSENTIAL REQUIREMENTS CHECKLIST FOR RECONDO- MILITARY SIMULATIONS
TO: ALL INTERESTED AIRSOFT/WARGAMING GROUPS
1. References:
a. Initial coordination with Special Project Delta, MilSim Phils.
b. Conduct of 1st RECONDO- Military Simulation games dated 17-18 JULY 2010.
C. SECURITY CLEARANCE REQIRED (2 VALID IDs)
2. Anent above references, hereunder is the list of mission essential requirements for the participating groups of the RECONDO MILSIM games:
a. 3 DAY FOOD RATION- PREFERABLY DRY RATIONS, MRE’S
b. HYDRATION GEARS- 2 1.5 LITER BOTTLES OR CAMELBAK
c. BASIC COMBAT GEAR- UNIFORM, BOOTS, 2-3 PAIRS SOCKS, EXTRA T-SHIRTS, MESS KIT, PONCHO/ RAIN GEARS, (OPTIONAL-TENT HAMMOCKS, UTILITY ROPES (12 FT, 8 MM) )
d. COMBAT PACKS, BACK PACKS
e. WEAPONS- RIFLES, GPMG’S, GRENADE LAUNCHERS, PISTOLS, AIRSOFT (GRENADES, SMOKE, PAINT/BB LANDMINES ETC ARE ALLOWED) LEGAL FPS LIMITS FOR RIFLES.
f. COMPASS, GPS, RADIOS ARE HIGHLY ENCOURAGED NIGHT VISION EQUIPMENT ARE ALLOWED
g. PERSONAL MEDICINE KIT
h. EYE PROTECTION- MASKS, GOGGLES, BALISTIC EYEWEAR
i. - (MILITARY MAPS SHALL BE PROVIDED ONLY DURING THE ACTUAL GAMES)
j. DONT FORGET YOURSELF. ALL PLAYERS ARE ADVISED TO GET PHYSICALLY PREPARED.
3. For information.
FERDZC- 09179377075
DMENACE FOR NORTHERN TEAMS-09178567256
LT. HITLER-09334041664
SUBJECT: GENERAL GUIDELINES RECONDO MILSIM GAMES
TO: ALL INTERESTED PARTICIPANTS
GENEAL GUIDELINES FOR THE CONDUCT OF MILSIM GAMES
I SAFETY OF THE PARTICIPANTS IS OF PARAMOUNT IMPORTANCE; THEREFORE EACH PARTICIPANT SHALL SEE TO IT THAT ALL SAFETY MEASURES ARE OBSERVED.
II THE ORGANIZERS RESERVE THE RIGHT TO REFUSE ADMITTANCE TO ANY PERSON FOUND UNFIT TO UNDERGO THE SIMULATION. PARTICIPATION IN THIS EVENT IS VOLUNTARY AND MILSIM PHILIPPINES CANNOT BE HELD LIABLE FOR ANY UNTOWARD ACCIDENT THAT MAY HAPPEN BEYOND THE REASONABLE BOUNDARIES OF SAFETY SET FORTH BY THE ORGANIZERS.
III UNSPORTSMANLIKE CONDUCT IS HIGHLY DISCOURAGED. AIRSOFT IS A GENTLEMAN’S GAME AND WE INTEND TO MAINTAIN IT AS SUCH.
Rules of the Game
a. Only FATAL HITS shall be considered as hit. FATAL HITS include the HEAD, CHEST, and STOMACH. Extremities are considered as NON- FATAL HITS. Players can still fire back if hit at extremities but discouraged to manoeuvre.
b. Ricochet is NOT a hit.
c. 24 hour mask on rule. Players can use any eye protection. During admin time, it is advised to use shades, goggles, ballistic eyewear.
d. Two Magazines of ( 300 rds/mag) maximum for every mission (CASE TO CASE BASIS)
e. Systematic REGEN SCHEME shall be implemented. Each player shall be given playing tags (plastic cuffs) for identification/ countersign, once hit, the player should report to the lane umpire and have his tag retrieved. He shall be given another tag before proceeding back to the encounter area.
f. Knife killing is highly encouraged!!!
g. The teams shall strictly adhere to the organizational structure of a rifle company and platoon organization as shown below
h. NO TIME OUT FOR EVERY SCENARIO, ALL SCENARIOS ARE TO BE EXECUTED CONTINUOUSLY, ADMIN TIME WILL BE GIVEN
i. All participants shall accomplish their registration forms and waivers.
(IDEAL EXAMPLE ONLY)
Unit No of enlisted personnel No of officers
HQ Platoon 21 2
1st Platoon 21 1
2nd Platoon 21 1
Note: DRINKING WATER RE SUPPLY WILL BE GIVEN DURING ADMIN TIME OR AS PART OF A MISSION
Individual Basic Equipment. Each individual soldier in the company possesses the following basic equipment needed for operations:
- Rucksack/BACKPACK - Webbing
- Mess Kit - Water Canteen
- Poncho - Utility Rope
- Duyan (hammock) - Pen Light
- WEAPONS KIT - Toiletries
.
RIFLE SQUAD AND WEAPONS
1. SQD LDR/TM LDR “A”/Basic Infantry weapon
2. GUNNER/Squad Automatic Weapon
3. Basic Infantry Weapon/Light Anti-tank Weapon
4. SNIPER/Basic Infantry weapon with Grenade Launcher
5. RIFLEMAN-AIDEMAN/Basic Infantry Weapon
6. ASST SQD LDR/TM LDR “B”/ Basic Infantry Weapon/ Grenade Launcher
7. GUNNER/Squad Automatic Weapon
REACTION TIME- 10 POINTS
MANEUVER- 10 POINTS
COMMAND AND CONTROL- 10 POINTS
WEAPONS EMPLACEMENT- 10 POINTS
NUMBER OF CASUALTY- 10 POINTS
INITIAL 50 POINTS
Note: NO CASUALTY MEANS “GO”, A “NO GO” shall be given to teams with casualties, minus ten points to the team’s standing per regenerated trooper
Sample computation:
Scenario 1
REACTION TIME: GO-10 POINTS
MANEUVER: NO GO – 5 POINTS
COMMAND AND CONTROL- GO- 10 POINTS
WEAPONS EMPLACEMENT- GO – 10 POINTS
NUMBER OF CASUALTY- GO- 10 points (no deduction)
10+5+10+10+10= 45 points PLUS INITIAL 50 POINTS= 95 POINTS
SCENARIO 2
REACTION TIME: NO GO-5 POINTS
MANEUVER: NO GO – 5 POINTS
COMMAND AND CONTROL- GO- 10 POINTS
WEAPONS EMPLACEMENT- GO – 10 POINTS
NUMBER OF CASUALTY- NO GO- 5 POINTS (3 CASUALTIES- MINUS 30 POINTS)
5+5+10+10+5= 35 points PLUS INITIAL 50 POINTS= 85 POINTS – 30 POINTS= 55 POINTS
ALL SCORES PER SCENARIO SHALL BE AVERAGED
(95 + 55)/ 2= 75 POINTS: THIS WILL BE THE FINAL SCORE
• ALL TEAMS WILL HAVE INITIAL 50 POINTS PRIOR ANY MISSION
• REGENERATED TROOPS WILL BE COUNTED AND HAVE A CORRESPONDING TEN (10) POINTS DEDUCTION PER REGEN
• EVALUATION SHALL BE DONE FOR THE SPECIAL AWARDS
• POINT SYSTEM IS A “GO or NO GO” a graded of “GO”- ten points, “NO GO” -5 points
SPECIAL AWARDS:
BEST SQUAD
BEST PLATOON
BEST COMPANY
BEST MANEUVERING UNIT
TRADITIONAL BOODLEFIGHT AND AWARDING OF CERTIFICATES DURING CLOSING CEREMONIES
Presents:
RECONDO
ANYTIME...ANYWHERE
An Airsoft Military Simulations at the School for our Elite fighting units- The Special Forces School at Fort Ramon Magsaysay, Palayan City, Nueva Ecija.
17-18 July 2010. 0700hrs onwards.
This will be a full FTX experience brought to you by Milsim Philippines in cooperation with the Special Forces School SFR(Airborne) PA SOCOM. Experience jungle warfare, CQB and MOUT at the kill house used by our elite forces! Long range recon night patrols. Secure Mt. Taklang Damulag and try to link up with local militia(Robin sage) SERE application, Jungle survival, riverine patrol? boat insertion?.....Hardcore:icon_exclaim:
Interested teams and individuals are advised to submit names in advance for security purposes. 2 valid IDs will be required. No walk in participants. Lonewolves and newbies are encouraged to partake of this rare opportunity. Resource people from the SF school will facilitate a mini training class for jungle survival and a tour of our SF school and its static display as an added activity.
500 PHP EVENT FEE
SUBJECT:MISSION ESSENTIAL REQUIREMENTS CHECKLIST FOR RECONDO- MILITARY SIMULATIONS
TO: ALL INTERESTED AIRSOFT/WARGAMING GROUPS
1. References:
a. Initial coordination with Special Project Delta, MilSim Phils.
b. Conduct of 1st RECONDO- Military Simulation games dated 17-18 JULY 2010.
C. SECURITY CLEARANCE REQIRED (2 VALID IDs)
2. Anent above references, hereunder is the list of mission essential requirements for the participating groups of the RECONDO MILSIM games:
a. 3 DAY FOOD RATION- PREFERABLY DRY RATIONS, MRE’S
b. HYDRATION GEARS- 2 1.5 LITER BOTTLES OR CAMELBAK
c. BASIC COMBAT GEAR- UNIFORM, BOOTS, 2-3 PAIRS SOCKS, EXTRA T-SHIRTS, MESS KIT, PONCHO/ RAIN GEARS, (OPTIONAL-TENT HAMMOCKS, UTILITY ROPES (12 FT, 8 MM) )
d. COMBAT PACKS, BACK PACKS
e. WEAPONS- RIFLES, GPMG’S, GRENADE LAUNCHERS, PISTOLS, AIRSOFT (GRENADES, SMOKE, PAINT/BB LANDMINES ETC ARE ALLOWED) LEGAL FPS LIMITS FOR RIFLES.
f. COMPASS, GPS, RADIOS ARE HIGHLY ENCOURAGED NIGHT VISION EQUIPMENT ARE ALLOWED
g. PERSONAL MEDICINE KIT
h. EYE PROTECTION- MASKS, GOGGLES, BALISTIC EYEWEAR
i. - (MILITARY MAPS SHALL BE PROVIDED ONLY DURING THE ACTUAL GAMES)
j. DONT FORGET YOURSELF. ALL PLAYERS ARE ADVISED TO GET PHYSICALLY PREPARED.
3. For information.
FERDZC- 09179377075
DMENACE FOR NORTHERN TEAMS-09178567256
LT. HITLER-09334041664
SUBJECT: GENERAL GUIDELINES RECONDO MILSIM GAMES
TO: ALL INTERESTED PARTICIPANTS
GENEAL GUIDELINES FOR THE CONDUCT OF MILSIM GAMES
I SAFETY OF THE PARTICIPANTS IS OF PARAMOUNT IMPORTANCE; THEREFORE EACH PARTICIPANT SHALL SEE TO IT THAT ALL SAFETY MEASURES ARE OBSERVED.
II THE ORGANIZERS RESERVE THE RIGHT TO REFUSE ADMITTANCE TO ANY PERSON FOUND UNFIT TO UNDERGO THE SIMULATION. PARTICIPATION IN THIS EVENT IS VOLUNTARY AND MILSIM PHILIPPINES CANNOT BE HELD LIABLE FOR ANY UNTOWARD ACCIDENT THAT MAY HAPPEN BEYOND THE REASONABLE BOUNDARIES OF SAFETY SET FORTH BY THE ORGANIZERS.
III UNSPORTSMANLIKE CONDUCT IS HIGHLY DISCOURAGED. AIRSOFT IS A GENTLEMAN’S GAME AND WE INTEND TO MAINTAIN IT AS SUCH.
Rules of the Game
a. Only FATAL HITS shall be considered as hit. FATAL HITS include the HEAD, CHEST, and STOMACH. Extremities are considered as NON- FATAL HITS. Players can still fire back if hit at extremities but discouraged to manoeuvre.
b. Ricochet is NOT a hit.
c. 24 hour mask on rule. Players can use any eye protection. During admin time, it is advised to use shades, goggles, ballistic eyewear.
d. Two Magazines of ( 300 rds/mag) maximum for every mission (CASE TO CASE BASIS)
e. Systematic REGEN SCHEME shall be implemented. Each player shall be given playing tags (plastic cuffs) for identification/ countersign, once hit, the player should report to the lane umpire and have his tag retrieved. He shall be given another tag before proceeding back to the encounter area.
f. Knife killing is highly encouraged!!!
g. The teams shall strictly adhere to the organizational structure of a rifle company and platoon organization as shown below
h. NO TIME OUT FOR EVERY SCENARIO, ALL SCENARIOS ARE TO BE EXECUTED CONTINUOUSLY, ADMIN TIME WILL BE GIVEN
i. All participants shall accomplish their registration forms and waivers.
(IDEAL EXAMPLE ONLY)
Unit No of enlisted personnel No of officers
HQ Platoon 21 2
1st Platoon 21 1
2nd Platoon 21 1
Note: DRINKING WATER RE SUPPLY WILL BE GIVEN DURING ADMIN TIME OR AS PART OF A MISSION
Individual Basic Equipment. Each individual soldier in the company possesses the following basic equipment needed for operations:
- Rucksack/BACKPACK - Webbing
- Mess Kit - Water Canteen
- Poncho - Utility Rope
- Duyan (hammock) - Pen Light
- WEAPONS KIT - Toiletries
.
RIFLE SQUAD AND WEAPONS
1. SQD LDR/TM LDR “A”/Basic Infantry weapon
2. GUNNER/Squad Automatic Weapon
3. Basic Infantry Weapon/Light Anti-tank Weapon
4. SNIPER/Basic Infantry weapon with Grenade Launcher
5. RIFLEMAN-AIDEMAN/Basic Infantry Weapon
6. ASST SQD LDR/TM LDR “B”/ Basic Infantry Weapon/ Grenade Launcher
7. GUNNER/Squad Automatic Weapon
REACTION TIME- 10 POINTS
MANEUVER- 10 POINTS
COMMAND AND CONTROL- 10 POINTS
WEAPONS EMPLACEMENT- 10 POINTS
NUMBER OF CASUALTY- 10 POINTS
INITIAL 50 POINTS
Note: NO CASUALTY MEANS “GO”, A “NO GO” shall be given to teams with casualties, minus ten points to the team’s standing per regenerated trooper
Sample computation:
Scenario 1
REACTION TIME: GO-10 POINTS
MANEUVER: NO GO – 5 POINTS
COMMAND AND CONTROL- GO- 10 POINTS
WEAPONS EMPLACEMENT- GO – 10 POINTS
NUMBER OF CASUALTY- GO- 10 points (no deduction)
10+5+10+10+10= 45 points PLUS INITIAL 50 POINTS= 95 POINTS
SCENARIO 2
REACTION TIME: NO GO-5 POINTS
MANEUVER: NO GO – 5 POINTS
COMMAND AND CONTROL- GO- 10 POINTS
WEAPONS EMPLACEMENT- GO – 10 POINTS
NUMBER OF CASUALTY- NO GO- 5 POINTS (3 CASUALTIES- MINUS 30 POINTS)
5+5+10+10+5= 35 points PLUS INITIAL 50 POINTS= 85 POINTS – 30 POINTS= 55 POINTS
ALL SCORES PER SCENARIO SHALL BE AVERAGED
(95 + 55)/ 2= 75 POINTS: THIS WILL BE THE FINAL SCORE
• ALL TEAMS WILL HAVE INITIAL 50 POINTS PRIOR ANY MISSION
• REGENERATED TROOPS WILL BE COUNTED AND HAVE A CORRESPONDING TEN (10) POINTS DEDUCTION PER REGEN
• EVALUATION SHALL BE DONE FOR THE SPECIAL AWARDS
• POINT SYSTEM IS A “GO or NO GO” a graded of “GO”- ten points, “NO GO” -5 points
SPECIAL AWARDS:
BEST SQUAD
BEST PLATOON
BEST COMPANY
BEST MANEUVERING UNIT
TRADITIONAL BOODLEFIGHT AND AWARDING OF CERTIFICATES DURING CLOSING CEREMONIES